So the combine won't get unfolded with the start of the course. The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck. Help menu sections for unloading combines and compacting/pushing in a bunker silo. New course visibility option (blue eye icon) to show everythingīetween the leading 20 and last 5 passed waypoints. Option (keybinding) for course editor to delete all waypoints until the end. Simple collision avoidance for unloaders to not crash into the combine. User setting to change between feet and meters. Option to show the current course on the mini map. The remaining time for fieldwork is now displayed on the HUD. mobile Wood Crane).ĭisables a few hotspots, while drawing a field border.ĭisables shield raising while driving into the silo for now.Īdd option for Fieldwork to send driver back to start waypoint, when done with work.Īdded bunker silo mode and combine unloader mode. Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. Improvements for bunker silo driver #2265 Prevent stuck loading the game, when a map use a faulty bunker silo #2371 Tweak for mods that have a built-in capacity #2335Īdded a global setting to enable/disable harvesting while raining #2343Īdded error popup if the field name is already in use Horizontal offset is not used for selfunload path #2324 #1863īalepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377Īdded Bale Pusher and Bale Pusher to the config as first bale pusher.ĭisable fruit avoidance, if pathfinder fails #2316 Goeweil pack fix when CP HUD is active on vehicle.īaler won't get blocked by bale when reversing and bale is still in the baler. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. The Loader will unfold in a default position when he reaches the heap. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the "Combine" on the HUD to "Loader", the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk :) The unloader will always drive next to the Loader and in the same direction. The direction is in which direction the heap will grow.Īdded Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. At the bottom there is a new option "Fieldunload" that have to be activated and a target set on or within 20m of the field where you unload on. Use the target icon to get into the AI Menu. Note that new bales produced on the same field will not update the counter immediately for performance reasons.Īdded unload on field option for combine unloader. This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver.Īdded pause button for recording fieldborderĪdded a count down for bales to collect/wrap. The position has to be set everytime in the ai menu! The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud! #2526Īdded progress how much filllevel has been removed since the start in percent.įixed Bug, where the silo loader didn't lower the pickup.īale job helpmenu update according to last Update changes.Ĭreated a website that represent all content of the ingame help menu.īefore giving the control over to AD or Giants, driving back to the start position marker with opposite direction.Īfter unloading a loader the reverse driving part is skipped.Īdded traffic control for unloading to the heap with multiple unloaders.Ĭopy/paste job parameters between unloader and loader workers.ĪI menu position markers can now only be changed, if they are allowed.īale collector/wrapper now works the same way, as the combine unloader in terms of markers. Slows down combine for the last 1.5 Percent leftover to smooth the stopping of the combine. Fix for #2370 (tweaked Giants handling until they fix it)įix for #2535 (at least it should not lock up the game)
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